![]() Open the "units" file, and now you can easily find the weapon's texture you wish to edit simply by clicking Tools>Find and inserting the weapon's name When it finishes loading, you'll see something like this: If you have already used DieselBundleViewer and selected the "bundle_db.blb" file, you will be able to open it faster clicking on File > Recent Files.ĭieselBundleViewer will load all the assets files, this may take a while. Inside this folder, you will see 3 files, select the one called "bundle_db.blb" and open it: If you selected a different folder to install payday 2, search for that one instead. Navigate to your Payday2's assets folder, usually located in C:/ProgramFilesx86/Steam/steamapps/common/PAYDAY2/assets Open up DieselBundleViewer, you'll see something like this: There are more than one .texture file per weapon, like the first person texture (the one we'll be editing) and some others like the gui's and third person's. bundle files from assets, I highly recommend Diesel Bundle Viewer. dds files, like Photoshop with the NVIDIA Photoshop plugin, or a free option like GIMP. To start doing your own designs, you will need a few programs: Note: I'll be doing a melee weapon because is easier to identify the parts, but this can be done to guns too! ![]() ![]() Hello and welcome to my retexturing guide! This guide will show you how to make your own weapon textures and share them with the modding community! Retexturing weapons - Jemix ♦ - 09-05-2020 +- Thread: Retexturing weapons ( /showthread.php?tid=8225)
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