You’ll have to fight your way to the altar with your squad and then decide what happens to it. A nuclear explosion has been held in stasis and has started to be worshipped by - well let’s call them what they are - crazy mutants. In the latest Wasteland 3 DLC, nuclear post-apocalypse roleplayers will be tasked with taking a trip to the Cheyenne Mountain complex. It’s called Cult of the Holy Detonation, and will be released on October 8, 2021. Thankfully recently acquired first-party developer inXile showed up, bringing with them their newest (and final) expansion DLC for Wasteland 3. New game premieres were also basically nowhere to be seen, so it mostly felt like a waste of time. If you're a fan of Wasteland - you should absolutely beat it, but ONLY after completing every single possible challenge from the main game.The Xbox gamescom 2021 stream was a fairly dry affair, with very little in terms of new info on most of their upcoming big releases. If you're wandering about trying out Cult of Holy Detonation - be aware that it is specifically tailored for masters and every other person will face frustration and rage. or let avoid fighting like the very second defence system "fight" - i like that idea very much) AND NOT OVERSHADOW THE MAIN GAME. If instead of being tighly-packed into a single experience which makes player get exhausted of continuous superdifficulty, they should be spread out around Colorado map in a form of optional challenges that would fill the map and make it little bit more alive AND integrate actual superhardcore challenge into the main game and make it feel welcomed and natural (the actual questline of dlc could just use regular fights in place of these. Quickly-accessible, OPTIONAL, narratively isolated so that there is no stakes for losing, while using unique reward as motivation - THIS is how this game needs to implement dlc's challenges. They are supposed to be completable like all other regular hard fights and failing to get through makes you feel like you're underachieving in this game instead of giving clear understanding of actual situation: these are extremely hardcore challenges and are to be approached AFTER YOU COMPLETELY MASTERED MAIN GAME.Īnd the main game actually already has a perfect format for CoHD's challenges: the Scorpitron fights. And then when i started facing almost impossible challenges i became frustrated that my expectations were not met.Įven the fights themselves are just regular steps in a storyline that is secondary from overall perspective. Even the recommended level requierement in the journal is absurdly low. What i wanted from this is to go through some fights, complete some hard skill cheks and semi-quickly resolve storyline in the best way and continue the main story. Instead of spending couple of hours completing regular sidemission you realize that you need to prepare and fight like you never did before and that just puts entire main game behind the dlc and eventually messes with player's head. Instead, it takes over and COMPLETELY OVERSHADOWS main game gameplay-wise. Somewhat important, yes, but completely avoidable from the main story perspective and is supposed to be just an another small adventure. The answer is in presentation and narrative explanation AROUND the fights:įirst of all, the dlc itself is presented like another sidemission. So, difficulty is a GOOD thing in this DLC, then why all the negative reviews and the rage? Even though the process itself went over the line of being annoying and enraging a lot of times, understanding the larger context of CoHD design allowed me to properly sort out my feelings about it. AN ENTIRE HOUR!!! I was literally going insane from endless slow animations and spawning and companions taking their time to act.īut in the end i had unbelievable feeling of "i pulled through". Each of the superdifficult fights (docks, lab and final boss fight) took me AN HOUR to complete. It was made to appease the crowd that has already spent plenty of time in Colorado and wants something different.Īnd it is really commendable - instead of just churning out a difficult endgame zone developers went out of their way to create incredibly hardcore challenges. In order to understand that i had to look at it's history - the main game came out almost two years ago and the CoHD was just released recently. After i finished the dlc i now understand why it is like that.
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